Sunday, May 1, 2011

Following Moure Law

Intel presents fully functional chips SRAM made using 65 nm technlogy.

JVM Breakdown

The basics of JVM architecture.

OpenLaszlo Compiler Help

Usage: lzc [OPTION]... FILE...

Options:
-D=
  Set the name/var property to value (See Compiler.getProperties).
-D
  Short for -Dname=true.
-v
  Write progress information to standard output.
--onerror [throw|warn]
  Action to take on compilation errors.  Defaults to warn.
--help
  Prints this message.
--application-root
  Location of root of application directory, if different from LPS_HOME
--allow-lzo-switch
  Allow external library in lzo compilation to contain a  block

Output options:
--runtime=[swf7|swf8|swf9|swf10|dhtml|mobile|j2me|svg|null]
  Compile to swf7,swf8,swf9,swf10,dhtml,mobile,j2me,svg,null
--flex-options=version=10.x,air,debug
  version: Flash 10 Player minor version [10.0 or 10.1] | air: use Adobe AIR config | debug: set flex compiler debug flag
--dir outputdir
  Output directory.
-c | --compile
  Compile and assemble, but do not link
 -a | --add-linkable-libraries-for-runtimes
  Used with -c flag, builds platform-specific libraries for lzo files, for each supported runtime in the --runtime arg(s).
-g1 | --debug
  Add debugging support into the output object.
-g | -g2 | --backtrace
  Add debugging and backtrace support into the output object.
-o  | --output 
  Put output into given filename.
-p | --profile
  Add profiling information into the output object.
--incremental
  for as3 runtime, use incremental compiler mode
--lzxonly
  for as3 runtime, emit intermediate as files, but don't call backend as3 compiler
--lzolibs
  (for use with --compile option), comma separated list of external lzo libraries to link against

Logging options:
-l
  Logging level (See org.apache.log4j.Level)
-l=
  Logging level (See org.apache.log4j.Level)
-lp file
  Log4j properties files
--log logfile
  Specify logfile (output still goes to console as well)
--schema
  Writes the schema to standard output.
-S | --script
  Writes JavaScript to .lzs file.
-SS | --savestate
  Writes JavaScript to .lzs file, and ASTs to -astin.txt, -astout.txt

Wednesday, December 15, 2010

Equites, colonizing, decoys, chat

Hey there guys,

I was skimming through the Military Report recently and noticed a couple of things that you guys need to stop doing. The first of which is that alot of you are still putting equites into your colonising forces. Equites don't attack walls so there is no point in putting them in an attacking force where they will be required to destroy walls. I have seen a bunch of you lose alot of eqs in colonise attacks and to be perfectly honest, putting them in colo attacks is very sloppy.This leads to my second topic.

Alot of you are using large forces in your attacks on cities which have no forces and no walls. In a colonise attack your troops need to beat both the enemy troops and the enemy wall, after they have done that you win the attack. When you attach a large force to your colonise attempt against a city with no wall and troops you are risking all of those troops.

When you attach a large force to your colonise attempt against a city with no wall and troops you are risking all of those troops instead of just 1 hast. I don’t mind you people who send 100/100/100 hast and 100/100/100 sag in your colonise attacks against my example city (although I don’t approve of it either), but sending large amounts of troops against such cities is just sloppy and honestly, it’s those kind of attack which will get all of your troops killed.

This leads directly onto my next point. A lot of you are still not using decoys in your marauds and colonise attacks. There is no reason to avoid using these, ESPECIALLY considering how many hostiles have been added to our list of enemies. A hostile will not think twice about spiking one of your attacks, even if it’s not on someone in their league.

Every time I see a list of reports which don't contain one single decoy I am tempted to start sending people mails about why decoys are so important and I doubt that any of you want to start receiving those, nor do I want to send them. It’s a pain in the butt for me to have to explain why decoys are important to every single person in this league who doesn’t use decoys and it’s a pain in the butt for every single one of them to have to read those messages. So next time you want to not use a decoy, stop and think about whether you want to start receiving mails from me.

To those that do use decoys/runners in their attack I want to congratulate you and bake every single one of you a cake however, to the rest of you this is your first and only warning: The next time that I see an attack containing 0 decoys you can expect to receive a lot of very angry and long mails from me until you do use them.

I am fully aware that some of you may not know what a decoy is, which brings me to my final part of these lengthy mails. There is this thing that IronTalon members have access to, it is called “League chat.” Use it. I know that I said that I hate explaining decoys to every single person in this league, but I hate it less if I’m explaining it because you asked about it instead of having to explain it because you lost all your troops. I never stop hearing about how IronTalon members don’t ask enough questions and how the chat is always dead, well guess what ladies and gentlemen. We all live in different timezones and there is always someone on, there is always someone who can talk to you and if you don’t receive an answer to your question the first time that you ask it then ask it again the next time that you come on. If for whatever reason you do not know how to use League Chat then mail someone about it.If you have any questions that weren't answered please ask about it in league chat.

Love y'all

Minimum Prestige

Hello,

Please note that all new applicants will now have to have minimum 10k Prestige before they will be accepted into IronTalons. This is to reduce the amount of 'one day players' that we get and therefore reduce the amount of 'bootings' taking place.Members please note that inactivity is closely monitored and any member that is under 100k Prestige that is off 3 days will be extracted from our ranks.

Members of 100k+ Prestige get a 7 day tolerance, but are highly advised to notify a senior ranking officer of their intended inactivity.(This is to accomodate for the coming holiday period).

War

We're now at war with Mercs, after an ugly neutralization/spike they did on one of us.

We can defend you, but you must take every precaution to avoid getting spiked. I would suggest sending at least 5 runners to any city you maraud. Keep the arena you join random - too many of you generally join the first arena every time. Do NOT send more than one hero to any arena, the time you spend adding your second hero is their chance to add defense. You should always aim to join at 5s or less. If you must join with more than one hero, send more runners and join multiple arenas - this way they have to catch you twice. Be especially careful when raiding cities near enemies or tribbed to enemies.

Besides getting spiked, be more careful about being offline or inactive. Consider using Cease-fires whenever you know you're going to be gone for several hours or setting someone who will be online as sovereign. There are, of course, reasons to not do these things, just keep the ideas in mind.